Earning a KO has never been more satisfying, and I found myself chasing them no matter the risk they incurred. ![]() The revised damage system and slow-motion KO replays completely augmented my approach. The new damage system is further complemented by UFC 5’s knockout finishes, which show a highly cinematic slow-motion replay that feels like you’re watching a finishing move in Tekken rather than a simple replay in a sports game. In addition to depicting damage very vividly, blood and sweat from strikes will drop and accrue on the mat itself, so you can see the result of your work in a Jackson Pollack-like design below you as the fight continues. This means that a cut you open up on an opponent in Round 1 can be exploited throughout the rest of the match until there’s a finish or a potential doctor stoppage – a newly added feature where, just like in real life, a doctor will step in, assess the damage, and discern if a fighter is fit to continue. The results are unique to each fight, accruing minute by minute and round by round. The animations on fighter faces have undergone significant changes, with a total of 64,000 facial injury combinations possible. Longstanding problems still remain in the ground game and some dated visuals, but without any competition for the title, EA Sports UFC 4 still remains the king of combat sports. The new submission system is a big improvement over prior years, there are some great changes to career mode that make it much more fun to mold a fighter that suits your own playstyle, the new grapple assist system is a great tool to help complete newcomers not feel lost if they get taken down, and as a whole, the fighting system remains incredibly deep. What we said about EA Sports UFC 4ĮA Sports UFC 4 is a largely iterative sequel that tightens up some looser parts, makes a few smart tweaks here and there, and doesn’t rock the boat all that much. This can leave you with diminished capabilities, forcing you into making tough but rewarding decisions to either weather the storm and heal up between rounds or go for broke and try to finish your opponent before it’s too late. Icons in the shape of eyes and lungs will then appear under your health bar as a result, indicating both a loss of vision and difficulty breathing for your fighter. For example, if you take a lot of shots to the face, it could break your nose and create cuts above your eyes. UFC 5 counteracts this by making the results from damage much more realistic, with more sophisticated Health Events that have a deeper impact on the player. Additionally, a finish was often necessitated by a Health Event from a particularly damaged area (Head, Body, Legs) which was hard to see coming at a glance. ![]() In UFC 4, fights never felt as high stakes as they do in a real MMA match, mainly because visible injuries were few and far between, and wounds didn’t continually bleed over time. UFC 5 is the first game in the series to carry an “M for mature” ESRB rating, and it’s not hard to see why.
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